![]() ![]() The amount of micro-management you can do is insane.Įvery little detail can be controlled to affect the bigger picture. It was developed by Maxis and published by EA in 2003 for PCs and Macs, and it shocked players with its updated graphics, day and night cycles, and interconnected cities. Sim City 4, along with its expansion Rush Hour, are probably the most detailed and complex SimCity games to date. One of the most memorable entries in the franchise and a favorite of many people. Such disrespectful behavior from publishers towards their customers just cannot be easily forgotten. Too bad the damage was already long done. The graphics are beautiful, the simulation detailed and the musical score is a masterpiece. In fact, were it not for those launch issues, fans would probably be very split on the question of whether this is the best SimCity game to date. That said, once they did fix it (and once they added offline play) the game wasn’t half-bad. It took months to get the game up and running correctly. This, along with a pile of bugs and the GlassBox engine being quite unpolished, made for a terrible launch. However all it managed to do at launch was bring EA’s inadequate servers down, which was a major problem considering it required you to remain online at all times if you wished to play. This engine replaced simulating general values and creating visuals to match them with simulating actual individual agents, citizens if you will, and then calculating the rest based on their actions. The 2013 SimCity reboot, developed by Maxis and published by EA for the PC and Mac, was supposed to bring the simulation to the next level with its GlassBox engine. Speaking of ambition and failure, let’s talk about one of the biggest disappointments EA has ever been responsible for(and that’s saying something). That said, for a Facebook game it was a relatively fun resource management game with a pretty art-style, at the very least worthy of mentioning in this list. It was released in June 2012 but only ran for about a year until EA decided to shut it down to focus on other projects.Īs you may expect from a Facebook game, it suffered from the classic maladies such as micro-transactions and a very simple game-play designed to entertain your half-dead gray matter while you were on the page. On the contrary, you’d have to pull some complicated stunts in order to run this Facebook game. ![]() Well truth be told, it’s not like you need to do anything to avoid SimCity Social. And when we do, we want to have the best time possible.įor that very reason I’ve decided to rank all the main SimCity games so you can best choose which games to pour your time into. SimCity, in most of its forms, is an amazing and immersive experience that’s given most of us irreplaceable memories.īut let’s be real: most of us don’t usually have the time to watch a city go from population 1 to bustling metropolis. Hours upon hours poured into designing the perfect city, setting down roads and planning districts, enacting policies for the good of the people and preparing for the disasters on the horizon. Glued to our screens, mortal bodies left behind in favor of a hovering camera connected to our immortal mayor brain. Sorry if I my explanation is a little confusing.Nowadays video games about designing and managing your own space station, prison, mine or even amusement park are a dime a dozen.īut this simulation fever wasn’t always around, and I think it’s appropriate to give some love to the franchise that started it all: SimCity. As they add more area, you will use 50 grid cubes for roads compared to 52 grid cubes for roads that will cover the same amount of your map. The horizontal or vertical methods will both work but if they open up another expansion like they did for the last one, the land to the right (opposite side of the grid from the airport), then the best road layout is like I have mine now. If you want the most growth there are really only two ways to run your roads. I set my city up to minimize the amount of land taken up by roads. ![]() I have 7 nuke power plants and random windmills in my city with no real place to put any more services. I tear down regular skyscrapers and Parisian skyscrapers to build London, Tokyo, and epic buildings and my service needs continue to rise. 6 million does not seem possible because the higher population skyscrapers require more sewer, water, power, etc. I am almost to the 5 million mark which is probably going to be my max until more land opens up. I don't have a layout guide, I do have a city anyone can see.
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